Blog

Eyes-Free Communication

Recently I added a new configuration to our multi-workstation project. It is called eyes-free configuration. Inspired by artist’s work and previous comments on mid-air drawing, I borrowed the idea that user is drawing on an out-of-view surface while the result is simultaneously displayed on both the surface and another floating screen. Thus the user can…

Paper v2

Earlier this week, Zhenyi and I submitted a paper on the work we’ve been iterating over the past few months. I think we were successful in writing something significantly more polished than our first iteration of the paper, which, I believe, needed more time to be developed into something more focused and concise. Based on…

Roll Your Eyes

Recently I have been working on a casual game, and one of the issues I had to tackle was how to give a simplistic character more human-like features. One solution I thought of was to give it some facial movements. After some experiments, I found a solution that renders me some promising results and I…

The Infinite Hotel

January 5 & 12 at 5PM and 9PM | January 7-11 at 7:30PM | Post-show conversation on Jan 11 at Irondale “Rock music and Rube-Goldberg- cinematography collide in a cathartic and inventive music-theatre experience. The Infinite Hotel invites live audiences to become ‘extras’ and step inside an elaborate movie-making machine, producing a one-take feature film…

More Museum Progress

I’ve been working on my museum for a while now and I’m closer than ever to finishing the project. The last few weeks, I’ve been playing around with Unity’s terrain system which has been both fun and frustrating. It’s fun to see things come together and look nice but I’m frustrated by the limitations of…