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Literature Review: Blending the Real World with Virtual Environment

This is a follow-up work after I listened to the talk of RealityCheck @CHI2019. RealityCheck explored how to composite the virtual environment and the real world without pre-captured geometry of the physical world. Combining both the virtual environment and the real world raises a sense of mixed Reality. That is very attractive to me and…

Choosing colors

I was going through some of my older experiments and I came upon this picture. It’s not much — just the visual interface for a simple computer graphic xylophone. Yet as I looked at it, I remembered how much time and care I had taken in designing the colors. My general plan was to go…

Moving Forward

Hi everyone, I’m sad to say that this will be my last blog post for the FRL, as I will be leaving here Friday after 5 years working with the lab. It’s been a great journey working with everyone here! My original plan was to write a retrospective on what I’ve done in the lab,…

A Warm Welcome

I am Keanan Pucci, a rising senior Tisch Game Design major who just so happened to be a PA for Parallux one day, and decided to stick around. As a new face at the Future Reality Lab, I’ve spent the past month exploring the different facets of this space and settling into my own work.…

New Toy: Notch

Earlier this year, our lab got a lightweight IMU-based wearable motion capture system called Notch. The system is a set of six waterproof IMU sensors designed to be mounted on the body. The motion capture system does not use external cameras like Optitrack or Vicon which uses a group of infrared cameras to triangulate the…