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VR is other people

I have been rather concerned recently that major industry players are missing the boat on the potential of virtual reality. This was confirmed for me this past Friday, when I attended an industry panel on the future of VR narrative. To my bewilderment, the panelists described market scenarios and economic models that were, on the…

Hot Reloading Part 2

In preparation for the fall graphics class, I have been working on a basic “hand-made” WebGL live shader editor that accepts input from external text editors. The editor interacts with a simple server that checks for file and directory updates. The following video shows me slowly editing the shader on the left using Vim on…

Future vision

In the NYU Future Reality Lab we spend much of our time thinking about the near future, because that’s what we can actually prototype and then study. But what about the far future — not five years from now but perhaps fifty years or more from now? One thing that I’ve been thinking about recently…

A Few SIGGRAPH 2019 Highlights

It’s been a while since SIGGRAPH 2019, but I’d like to share a few of the highlights: Interactive Hand Pose Estimation using a Stretch-Sensing Soft Glovehttps://igl.ethz.ch/projects/stretch-glove/ Using a new fabricated material of the authors’ design, this stretchy skin-tight glove can track hand poses without being tethered to a machine. The glove requires no external cameras…