Last week, I’ve finally successfully installed Unity ML Agents after several attempts in the past. As a person who has a design & research background, I find it very interesting to test tools that implement machine learning. I hope to learn more about the basics of machine learning which I believe could be complimentary to my specialization. I’ve also successfully pushed a test build on the Oculus Quest and it surprisingly works well without any performance issues since it’s using the GPU.
Here’s the link to the guides & shortcuts for installing and implementing ML Agents on Unity: https://docs.google.com/document/d/1zSzAJ3mITL0yutOaXWWZ7I4Ggj0z4kOjwA5yLKMLsNI/edit?usp=sharing
We will find a way how to import the trained data onto Unity. Since the current data is written using Pytorch, we will have to convert the training data to ONNX to make sure it can be processed on Unity.