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Paper v2

Earlier this week, Zhenyi and I submitted a paper on the work we’ve been iterating over the past few months. I think we were successful in writing something significantly more polished than our first iteration of the paper, which, I believe, needed more time to be developed into something more focused and concise. Based on

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Roll Your Eyes

Recently I have been working on a casual game, and one of the issues I had to tackle was how to give a simplistic character more human-like features. One solution I thought of was to give it some facial movements. After some experiments, I found a solution that renders me some promising results and I

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The Infinite Hotel

January 5 & 12 at 5PM and 9PM | January 7-11 at 7:30PM | Post-show conversation on Jan 11 at Irondale “Rock music and Rube-Goldberg- cinematography collide in a cathartic and inventive music-theatre experience. The Infinite Hotel invites live audiences to become ‘extras’ and step inside an elaborate movie-making machine, producing a one-take feature film

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Re-imagining the MoCap workflow in light of emerging technologies

The following recaps my term project to create a motion capture suite geared toward VR. Links to the source code can be found at the end of the post. Credit to S. Herscher for the problem statement and ideas. – N. G. Vitovitch Large-scale motion capture environments are prohibitively expensive; at the time of this

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