Author: Marta Gospodarek (Olko)

Object-Based Audio

Immersive audio is necessary for any convincing XR experience. However, many times it is not clear how to create a natural audio layer when trying to go beyond traditional headphones and stereo speaker systems. Today I would like to introduce an object-based approach to sound mixing which can simplify this process. Spatial audio allows positioning…

New Music

Over the last two years working with the Immersive Audio Group at NYU, I engineered more than 20 music recording sessions in VR. We captured audio and video in 360 which means that the viewer could later rotate the head in VR to see and listen in 3D. Our main goal was to find the…

The Future of Silence

The biggest shock I experienced when moving to New York was that there was no place without noise. Sirens, cars, and loud music on the street by my apartment, traffic and construction on the way to work, squeaking subway trains and loud music in the stations, the loud background noise of the air conditioner in…

Audio Presence in VR

Last week I participated in the evaluation of an omnidirectional speaker built by Parichat Songmuang – a master’s student in Music Technology. Listening to a recording of a cello through the speaker gave me the illusion that the musician was with me in the room. The experience was so realistic and inspiring that it made…

Mysterious HRTF

If you have ever heard about 3D audio, for sure you also heard the term HRTF. HRTF stands for Head Related Transfer Function – you can think of it as a fingerprint of our spatial hearing. It’s unique for everyone because each of us has a unique shape of the ears. To explain why this…