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IMU Prediction

Recently, we are trying to setup a framework to account latency for either video pass-through or optical see-through glasses based on IMU data. Suppose we can find the pattern of head movement, especially for rotation movement, so we can predict where the head’s rotation will be. Thus we can pre-rotate the world for the user

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Hot Reloading

Recently I have been working on a C++ 2D renderer that I hope to use for a couple of projects, including the game I have discussed in previous posts. One project is a mini C++ graphics coding playground, inspired in-part by the simplicity of Processing and the instant-feedback of Professor Ken Perlin’s GLSL shader graphics

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Eyes-Free Communication

Recently I added a new configuration to our multi-workstation project. It is called eyes-free configuration. Inspired by artist’s work and previous comments on mid-air drawing, I borrowed the idea that user is drawing on an out-of-view surface while the result is simultaneously displayed on both the surface and another floating screen. Thus the user can

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