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Author: Karl Rosenberg

Author: Karl Rosenberg

What is Next?

I’ve spent a bit of time implementing a new feature for the Multiuser Workstation / Chalktalk VR project in which you can opt to follow another user’s movements and watch the world from the alternative perspective the other user offers. Unfortunately, I don’t think that the result works as nicely as I imagined it would.…

Hot Reloading

Recently I have been working on a C++ 2D renderer that I hope to use for a couple of projects, including the game I have discussed in previous posts. One project is a mini C++ graphics coding playground, inspired in-part by the simplicity of Processing and the instant-feedback of Professor Ken Perlin’s GLSL shader graphics…

Paper v2

Earlier this week, Zhenyi and I submitted a paper on the work we’ve been iterating over the past few months. I think we were successful in writing something significantly more polished than our first iteration of the paper, which, I believe, needed more time to be developed into something more focused and concise. Based on…

A Brief Post on Goings-On

Chalktalk-wise: There is one “blackboard” in the desktop version of Chalktalk, but in Chalktalk VR there is the potential to have multiple boards visible simultaneously. To achieve this, I plan to reuse a feature that had a greater role in one of the earlier versions of Chalktalk–sketch pages. These allowed you to have multiple instances…

Leaning Forwards

Today, Zhenyi and I held our first meeting with the undergraduate interns to demonstrate and discuss the development of our lean-forwards (interactive) MR presentation system (mentioned in some of our lab’s previous posts). The project has several components related to network, avatars, audio, and other areas, and the interns seem excited to start helping with…