Author: Connor DeFanti

Moving Forward

Hi everyone, I’m sad to say that this will be my last blog post for the FRL, as I will be leaving here Friday after 5 years working with the lab. It’s been a great journey working with everyone here! My original plan was to write a retrospective on what I’ve done in the lab,…

The End*

Last Sunday, I successfully defended my dissertation on Co-Located Augmented and Virtual Reality Systems, thus completing my Ph.D. program here are the lab. It’s been a wonderful time over these past 5 years, and the FRL has been a great place to study. *Of course, this isn’t the end for me, but really just the…

VRite

I have been working hard on my thesis, but it’s nice to take a break from thinking about it every once in a while, so I’m going to talk about something different today. I recently celebrated my 27th birthday, so naturally, cubes have been on my mind (wait, what do you mean that’s weird?)… In…

Thesis Preview

This will be a shorter post than usual because I’ve been quite busy. Each day, I’m coming closer and closer to writing my Ph.D. thesis, and I wanted to give a very quick summary of what it will cover. Over the past 5 years at the FRL, I’ve been studying VR and AR, particularly in…

Weekly Shaders

I am getting closer and closer to graduation, which means that I am getting busier and busier. Sometimes, I find it helps to take a mental break from intense focus and think about something else for a little bit. So, today I’d like to write about something I find fun to program. One of the…

Toy Blocks

When I was a kid, I used to enjoy playing with toy blocks. They were colorful and varied in size, but were otherwise nondescript. However, I never noticed the plainness of the blocks as a kid. To me, they were infinite in form, anything but plain. In those blocks, I saw buildings, spaceships, monsters, and…