Author: Connor DeFanti

Author: Connor DeFanti

Weekly Shaders

I am getting closer and closer to graduation, which means that I am getting busier and busier. Sometimes, I find it helps to take a mental break from intense focus and think about something else for a little bit. So, today I’d like to write about something I find fun to program. One of the…

Toy Blocks

When I was a kid, I used to enjoy playing with toy blocks. They were colorful and varied in size, but were otherwise nondescript. However, I never noticed the plainness of the blocks as a kid. To me, they were infinite in form, anything but plain. In those blocks, I saw buildings, spaceships, monsters, and…

Masks

Happy Halloween from the FRL! To celebrate, I thought it would be fun to talk about masks and avatars in the virtual world. I’ve always found the idea of choosing your appearance to be interesting. In online games and forums, people have been choosing avatars to represent themselves for decades. Sometimes, people will attempt to…

Concert on the Holodeck

I’d like to take today to invite everyone to the second “Concert on the Holodeck,” an exploration into the possibilities of networking and distributed performance.   Here’s a brief blurb from the NYU Immersive Audio Group website: The NYU Immersive Audio Group and Future Reality lab present the second HoloDeck concert. This unique event explores…

Reality 2.0 (beta branch)

In my very first post, I talked about Virtual Reality, Augmented Reality, and their eventual merge. A couple weeks ago, I learned that “eventually” was coming sooner than I originally thought. Google has announced that they will be supporting “See-Through Mode” on their standalone HMDs, allowing you to wear a headset, be aware of your environment,…