Author: Longkun Yang

Author: Longkun Yang

Free Assets Compilation

Prototyping is an essential part of any project development during the pre-production stage. Prototyping, when done right, is not only a great way to answer design questions but also an efficient way of communicating your ideas with others. However, most of the time, we like to use the so-called “programmer art” in our prototypes and…

Roll Your Eyes

Recently I have been working on a casual game, and one of the issues I had to tackle was how to give a simplistic character more human-like features. One solution I thought of was to give it some facial movements. After some experiments, I found a solution that renders me some promising results and I…

Merry Christmas!

Recently Unity updated its version to 2018.3 and it is packed with a lot of wonderful features, and my favorite of them is definitely the Visual Effect Graph (VFX graph). VFX graph allows you to create amazing particle systems with an easy-to-use node-based system, and if this is not wonderful enough, the new VFX graph…

My First Post

As the title indicates, this is my first FRL post, and I am so happy to join this platform where people share their amazing ideas and insights. So please allow me to do a brief introduction. My name is Longkun, and I am a coffee fanatic like most of the people in this lab. During…