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CAVE @ SIGGRAPH 2018

SIGGRAPH 2018 // CAVE PHOTO RECAP Vancouver, Canada – Siggraph 2018 Main Building Line for Cave’s 1st Public Showing Our pre-show room featuring Marta’s binaural soundscape of the Ice Age on Bose’s prototype eyewear headphones. Bose’s Prototype Eyewear Headphones CAVE Mainshow Room Wireless inside out 6 DOF VR headset (Google Mirage) with Bose’s prototype eyewear

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Styling Mocap

The problems in my last post were not resolved. I believe the problem didn’t have to do specifically with my character rig but rather in the way the Maya’s HumanIK system works as I had the same problem with other rigs. I decided to ignore the issue and work only with the initially recorded mocap

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FRL in InsurTech Expo

Our lab has collaborations with Tactonic and Physical Therapy department on pressure sensing and VR rehabilitation projects. So we are invited to attend InsurTech Science and Engineering Innovation Expo 2018. The expo is an opportunity to connect insurance companies to technical experts and help them share innovations in data analytics and digital technology products. NYU

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Music for holos

The production we showed at SIGGRAPH 2018 was a new kind of thing. When you put an audience in a physical room together and provide them with a shared experience of total sensory immersion, it’s not exactly a play, and it’s not exactly a movie. For want of a better word, I’ve started calling it

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Chalktalk and Sketch Interface Experiments (with a little bit of Computer Science)

Note: This post is assumes a little bit (byte) of familiarity with computer science — specifically the binary search tree data structure. As an undergraduate I collaborated with another student (now graduated) to prototype a few computer science-related sketches in Chalktalk. The binary search tree (BST) was our first target, so we made the following

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