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HandCapturePasan

Fixing Mocap

  Recently I have been doing a lot of 3D modeling for CAVE – creating assets and texturing them. But for a while, my role in the production was to clean up the mocap performance data of our main character. I enjoyed doing it, it was rewarding being able to put a horribly contorted body

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ReadyPlayerOne

Ready Player Two

When Ready Player One was showing earlier this year, our lab went to watch it together in theater. (Thanks to Ken for buying the tickets!) Ready Player One is a science fiction film tells a story about an adventure in a virtual reality world in the year of 2045. Adventure in VR? It is exactly

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Chalktalk_examples

Telling stories

We all love listening to stories. When we were children our parents told us stories, and we loved hearing them. For every child knows that in the land of stories anything is possible, and reality is whatever we can imagine. Yet as much as we learn by listening to stories, we learn just as much

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mcfly

Sound and Vision

XR experience cannot exist without sound.  Sound is often undervalued in many types of media but in XR environments its role is particularly crucial for designing a truly immersive experience.   Some time ago, when I read this paper, I was fascinated by the extent to which vision and hearing complement each other.   We hear

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test2

Chalktalk-talk

I’m Karl Rosenberg, a recent computer science graduate from NYU and an incoming PhD student.(Future Reality PhD student?) As I am interested in the application of technology to education, I am excited to work on Chalktalk at the Future Reality Lab. For newcomers, this video demonstrates Chalktalk well. Chalktalk is a presentation and visualization tool in

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