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kids_audience

We did it!

Yesterday our production got off to a rocky start due to network issues. But today, thanks to amazing work by our grad students, our CAVE production at SIGGRAPH has hit its stride. Just in the last day, our shared VR story has been seen and heard by hundreds of people — thirty at a time

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time_is_of_the_essence_edit_2

Time Crunches

The past week or so has been pretty hectic, so today’s blog post will be brief: a symbol for the little time left before SIGGRAPH 2018 and other deadlines. -The previous Friday we had a board-game night, as sometimes we take breaks; -[redacted] sent a film crew to the lab from Monday through Wednesday to

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holodoodle

A SIGGRAPH Story

I’m going to take a break from talking about my research goals today, and instead focus on the thing that’s on our lab’s mind: SIGGRAPH! If you are unfamiliar with SIGGRAPH, it is the largest annual conference focused on Computer Graphics. Unsurprisingly, as CG affects practically every industry today, you will see a very wide

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