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D28A5116

Audience Data!

Happy October! The weather is getting colder (yay) and it’s raining a lot more (boo, or yay?) What is “audience data”? How do we collect it? I believe the ultimate data you could collect from an audience would be what they’re thinking in realtime, but I suspect that collecting that would be extremely difficult and

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NavMesh

NavMesh

Recently I tried Unity’s NavMesh to implement a prototype of collision avoidance module for our physical therapy balance project. Rather than using connected points and graphs to search and represent the optimal path, NavMesh(navigation mesh) defines the walkable space by polygons, and objects can walk through the polygons to reach the waypoints. Currently, in our

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videomaking

Multi-user Experience

We have been working on multi-user experience in mixed reality for a while, because we have faith that people want to spend time together. However, I have confusion on both developing social interaction and enjoying that. It is always tedious and complicated to me during developing multi-user experience, including both hardware and software. For co-located

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hologlasses

White Mirror

If we assume that in five years (more or less) smartphones will be replaced by wearables, I think we can see from Marta’s very thoughtful post yesterday how many negative consequences there can be for face-to-face social interaction between people. Yet there is still time for us to help shape the outcome in a more

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IMG_3758-1

Onwards

Sebastian sketched out the timeline for Ken’s research plan for the coming year, in which practically everything we’ve been working on collectively will be combined into an assortment of ambitious projects. Among other items on the agenda, we’re already talking about SIGGRAPH 2019, which, much like the previous project, will have multiple components to it, including

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