Author: Pasan Dharmasena

Author: Pasan Dharmasena

Just a Small Update

The past 2 weeks have been a blur. I’ve been helping out with a bunch of different projects at the lab and a couple of personal projects. I’ve worked on creating concepts for various theater configurations, visualizations for the Verizon AR application, and 3D printing figuring to visualize a large number of seated people. I’m excited about…

Museum Progress

The last 2 weeks, I’ve been working on various projects relating to SIGGRAPH 2019 and I don’t think I am able to talk about that work yet. So here is an update on my museum project which I have been slowly working on for the last few weeks.   I recently finished the blocking out…

Texture Trials

I’ve continued working with substance painter this week. I am trying to figure out a style for the textures of the museum. I want them to be evocative of Overwatch. The textures and geometry need to be a blend of realistic and stylized. Overwatch is a game created by Blizzard which is known for its…

Abnormal Normals

Recently I began work on a new version of the virtual museum I created a few months back. The goal is to take the time to make the museum more visually appealing as well as a bit more user-friendly. As part of my efforts to make everything look better, I began learning how to use Substance…

Styling Mocap

The problems in my last post were not resolved. I believe the problem didn’t have to do specifically with my character rig but rather in the way the Maya’s HumanIK system works as I had the same problem with other rigs. I decided to ignore the issue and work only with the initially recorded mocap…

Mending Broken Arms

In my last post, I said I would discuss motion capture in relation to keyframe animation. Unfortunately, I was not able to complete everything I wanted for this post due to unforeseen complications with the character rigs. I will talk about the things I was able to finish for this week in this post and…