Author: Pasan Dharmasena

Author: Pasan Dharmasena

How to Rock

Today I’m going to guide you through the process we took in making many of the larger 3D assets for CAVE This asset is going to be used as a unique rock within the CAVE show. It started as a 3D model found online which was then changed to match the needs of the production.…

Defining The Style

For the last few weeks, as CAVE has entered its polishing stage, I have been focused on filling out the set with different props. These assets are meant to make the cave feel more lived-in and full. To that extent, I have been modeling and texturing many different objects such as skulls, spears, rope, bags,…

Fixing Mocap

  Recently I have been doing a lot of 3D modeling for CAVE – creating assets and texturing them. But for a while, my role in the production was to clean up the mocap performance data of our main character. I enjoyed doing it, it was rewarding being able to put a horribly contorted body…

Virtual Museums

Over the last semester, my classmates and I built a virtual museum in the class Future Reality: Trends and Impacts in New Media which was taught by Prof. Allen. When work on the project began, the purpose of the museum was to create a place in which students could store and showcase their digital artwork.…