Karl Rosenberg

What is Next?

I’ve spent a bit of time implementing a new feature for the Multiuser Workstation / Chalktalk VR project in which you can opt to follow another user’s movements and watch the world from the alternative perspective the other user offers. Unfortunately, I don’t think that the result works as nicely as I imagined it would.

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Paper – Success!

Today, I am happy to write that the paper relevant to one of my previous posts has been accepted! Specifically, it has been accepted as a Late Breaking Work to this year’s SIGCHI conference. Zhenyi, Professor Ken Perlin, and I collaborated on this paper. For the project, we implemented multiple ways of configuring content and

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Hot Reloading

Recently I have been working on a C++ 2D renderer that I hope to use for a couple of projects, including the game I have discussed in previous posts. One project is a mini C++ graphics coding playground, inspired in-part by the simplicity of Processing and the instant-feedback of Professor Ken Perlin’s GLSL shader graphics

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Paper v2

Earlier this week, Zhenyi and I submitted a paper on the work we’ve been iterating over the past few months. I think we were successful in writing something significantly more polished than our first iteration of the paper, which, I believe, needed more time to be developed into something more focused and concise. Based on

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