Chalktalk 3D Progress

Fish_Capture

For the past two and a half weeks or so I’ve been implementing features into the MR version of Chalktalk / the Multiuser workstation, including movement of objects out of the boards in z, as well as early implementations of Chalktalk modeler mesh support, thanks to the existence of some C# code written by Gabriel (a graduated NYU MS student who was a major part of FRL and Chalktalk before I ever heard of either of them).

The sketches have escaped from the confines of the plane.
Basic mesh progress

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