Author: Connor DeFanti

Masks

Happy Halloween from the FRL! To celebrate, I thought it would be fun to talk about masks and avatars in the virtual world. I’ve always found the idea of choosing your appearance to be interesting. In online games and forums, people have been choosing avatars to represent themselves for decades. Sometimes, people will attempt to…

Concert on the Holodeck

I’d like to take today to invite everyone to the second “Concert on the Holodeck,” an exploration into the possibilities of networking and distributed performance.   Here’s a brief blurb from the NYU Immersive Audio Group website: The NYU Immersive Audio Group and Future Reality lab present the second HoloDeck concert. This unique event explores…

Reality 2.0 (beta branch)

In my very first post, I talked about Virtual Reality, Augmented Reality, and their eventual merge. A couple weeks ago, I learned that “eventually” was coming sooner than I originally thought. Google has announced that they will be supporting “See-Through Mode” on their standalone HMDs, allowing you to wear a headset, be aware of your environment,…

A SIGGRAPH Story

I’m going to take a break from talking about my research goals today, and instead focus on the thing that’s on our lab’s mind: SIGGRAPH! If you are unfamiliar with SIGGRAPH, it is the largest annual conference focused on Computer Graphics. Unsurprisingly, as CG affects practically every industry today, you will see a very wide…