Author: Marta Gospodarek (Olko)

Author: Marta Gospodarek (Olko)

Connecting Artists

Last week was very busy for me as our lab was preparing a Concert on the Holodeck. The event featured Ozark Henry – a very talented Belgium avant-garde pop artist. The performance was part of the Holodeck project, which aims to build a Virtual Reality platform for different kinds of collaboration. This time we connected…

Responsibility

I am aware that this topic has been touched upon many times already, but certain painful observations over the last weeks have led me to write this post. Forgive me if my analysis will seem shallow, as I know the problem is much more sophisticated and complex than I am able to address here. But…

Digital Cultures

Today I attended the workshop “Towards a Virtual Theater” during the Digital Cultures conference in Warsaw. I was really happy to see many Polish producers, artists and theater directors interested in VR and thinking about how to apply new technologies in their work. Besides the very interesting lecture by David Gochfeld, a VR experience G.E.N.…

The Future of Audio

Today I would like to share with you a powerful experience I had recently in Seattle. It does not happen very often to me to hear something which changes my perspective and opens new doors for creativity. I carefully treasure these moments in my memory as a challenge for my own work. Last week I…

Sound for Cave

Today is an important day – Cave will be finally presented to a public audience at SIGGRAPH! Because of this, I would like to talk about sound specifically in the Cave project. I lead Cave’s audio team with the help of Dennis and Tatiana who did a tremendous job preparing the sounds and programming the…

Intro to 3D sound

In the previous post, I argued that XR experiences cannot exist without sound, and more precisely – 3D sound. Today I will give a brief introduction to 3D sound. Imagine yourself standing in the forest. You hear a gentle noise coming from the tree leaves above you, and a singing bird on the branch beside…

Sound and Vision

XR experience cannot exist without sound.  Sound is often undervalued in many types of media but in XR environments its role is particularly crucial for designing a truly immersive experience.   Some time ago, when I read this paper, I was fascinated by the extent to which vision and hearing complement each other.   We hear…