Tag: VR

Tag: VR

Stepping into worlds with a Reality Zipper

Today’s post envisions the state of XR five years in the future, and how we might prototype advanced features like room-scale digitization with current hardware. This latest generation of HMDs (Oculus Quest, Oculus Rift S, Valve Index, etc.) has swapped out external tracking equipment in favor of HMD-mounted camera arrays. This change is more than…

Re-imagining the MoCap workflow in light of emerging technologies

The following recaps my term project to create a motion capture suite geared toward VR. Links to the source code can be found at the end of the post. Credit to S. Herscher for the problem statement and ideas. – N. G. Vitovitch Large-scale motion capture environments are prohibitively expensive; at the time of this…

Curveball

From the tail-end of my previous post: “Next time (I think): more on this project and “why I am thankful that we have a piano.” I guess this might seem like a curveball, but I need to postpone the music-related post. Today’s post features another session of Chalktalk-related “goings-on.” This week we had another opportunity…