Video: Working on Multi-user Chalktalk Part 2
Here is a video of the current version of Chalktalk VR. Will (a summer intern) and I draw a simple scene together in the virtual version of our lab. I drew the boat in purple.
Here is a video of the current version of Chalktalk VR. Will (a summer intern) and I draw a simple scene together in the virtual version of our lab. I drew the boat in purple.
Today’s post envisions the state of XR five years in the future, and how we might prototype advanced features like room-scale digitization with current hardware. This latest generation of HMDs (Oculus Quest, Oculus Rift S, Valve Index, etc.) has swapped out external tracking equipment in favor of HMD-mounted camera arrays. This change is more than …
For the past two and a half weeks or so I’ve been implementing features into the MR version of Chalktalk / the Multiuser workstation, including movement of objects out of the boards in z, as well as early implementations of Chalktalk modeler mesh support, thanks to the existence of some C# code written by Gabriel …
The following recaps my term project to create a motion capture suite geared toward VR. Links to the source code can be found at the end of the post. Credit to S. Herscher for the problem statement and ideas. – N. G. Vitovitch Large-scale motion capture environments are prohibitively expensive; at the time of this …
Re-imagining the MoCap workflow in light of emerging technologies Read More »
From the tail-end of my previous post: “Next time (I think): more on this project and “why I am thankful that we have a piano.” I guess this might seem like a curveball, but I need to postpone the music-related post. Today’s post features another session of Chalktalk-related “goings-on.” This week we had another opportunity …