Category: Uncategorized

Category: Uncategorized

More Mocap

This week, we were able to do some mocap tests with actors to get ready for our next production for SIGGRAPH. The tests went well and most of the data was really easy to clean except for a few problems with the actors’ feet – they probably grazed some of the markers on their legs…

VR and Mental Health

When people think of VR, they often imagine the applications it has in the realm of gaming. VR provides an exciting escape from reality and allows us to go on adventures we never thought possible. You can walk across the bottom of the ocean, fly through space, or explore dungeons teeming with treasure. With VR,…

Ping pong ball

When I give mixed reality presentations in Chalktalk, it bothers me that the 3D computer graphic objects floating in front of me look fake. The problem is mainly that the lighting of the virtual object doesn’t match the lighting in the room I’m actually in. You can see an example of this here: To fix…

Object-Based Audio

Immersive audio is necessary for any convincing XR experience. However, many times it is not clear how to create a natural audio layer when trying to go beyond traditional headphones and stereo speaker systems. Today I would like to introduce an object-based approach to sound mixing which can simplify this process. Spatial audio allows positioning…

Weekly Shaders

I am getting closer and closer to graduation, which means that I am getting busier and busier. Sometimes, I find it helps to take a mental break from intense focus and think about something else for a little bit. So, today I’d like to write about something I find fun to program. One of the…